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Apollo4x Crack Game Download

Updated: Mar 14, 2020





















































About This Game Apollo4x is a game of transporting 5 resources between planets, and you have limited fuel to do so. It's a bit puzzle, a bit resource management, and some tycoon strategy. There are no build queues, and you are having meaningful interaction with your economy every single turn. There are no "other players" to compete against, but we've instead used a "time pressure" type enemy that consumes planets as it spreads across the map - because a fun game needs a challenge component, and we find symmetric AI opponents problematic in other games, so this was the best solution. Difficulty is fully in your control, and ranges from zero-challenge to something the creators can't beat, so you'll find your own best settings with experience.Apollo4x has "4X" in the title, but this is not an indicator that we've made a "traditional formula" title like Master of Orion, or the games that follow that economic and combat model. Steam has a multitude of games that do, and do it so well that there's no point in us making a competitor to them. The IdeaWhat we did is toss out the economic model of exploring a hidden map, having AI opponents that attempt to play the same game as the player (because they generally fail, and obviously cheat) and long build queues where you just hit "next turn" 100 times before anything significant happens. Rather than have you build a navy of spaceships and militarily conquer other simulated players, we made more of a tycoon puzzle economy. Each planet has three "exports" and you put two "imports" on them. Money is made by matching exports on one planet to imports on another, with the limitation of fuel availability, which is dependent on how upgraded each planet is. The EnemySince we don't have simulated players to compete against, we decided on using a "creeping doom" style opponent. The enemy spreads out organically from their homeworld(s) at a pace you determine in the difficulty settings. You can, and will have to, slow their spread and defend your own planets from this steadily encroaching threat. Each enemy colony adds +1 army to their homeworld defense, so the player is encouraged to keep the enemy from growing into an impossible strength and speed of expansion by "pruning" their colonies. If your chosen win condition is to cleanse the galaxy of them entirely, you'll have to weaken them first through attrition.CombatWe went out of the 4X realm and built in a tactical card game inspired in part by some of our favorite tabletop combat games. Morale, combined arms, and multiple possible tactics for each of the very unique units to choose from every turn. Four different enemy clans to battle, based on the four horsemen - death, war, pestilence and famine. Each has an entirely different set of units and tactics and requires a completely different battle plan to beat. War fights with brute force, while pestilence attacks with morale crushing horror weapons, and death gave up their bodies for machines and now are the unliving reapers. Currently there is no space combat or fleet building, being instead like Starship Troopers where your troops are "dropped in" and just fight the ground war. This is to keep things simple and not have two different combat systems in a game that's primarily a trading puzzle - but if Apollo4X does well, it's on the list for whatever sequel we make.WinningWinning the game is accomplished by either economic or military means. You can kill all the enemy homeworlds. Alternately, stockpile 300 of each market resource, or upgrade your colonies to produce a cumulative 500 "stellar network" points and colonize 20 planets. Military, economic, or expansion victory is your choice.Game DifficultyFinally, we allowed you maximum choice of difficulty. Tailor the game to your needs, so you feel challenged but not overwhelmed. If you think the economy could be more resistive, turn it up. If you want to not worry about enemy expansion you can weaken them, start them with less colonies, or lower rate of expansion. Or, if you really like the combat game, set the economy to easy and add all four enemy types to the map at maximum strength -- good luck with that, though. If you want to go fully casual, we even allow you to turn off economic failure, and have unlimited funds to experiment with. We, as players ourselves, lose interest in games that are too hard or too easy, so it seemed important to give the player full control of it. Since most people want to play on "average", we'll be listening to feedback about which difficulty settings are most popular and adjust the "average" levels to those trends down the road a bit.We dared to be different in a genre full of excellent but too similar titles. If different is what you need, this is it. a09c17d780 Title: Apollo4xGenre: Action, Adventure, Casual, Indie, RPG, Simulation, StrategyDeveloper:Digital EntertainmentPublisher:Digital EntertainmentRelease Date: 5 May, 2015 Apollo4x Crack Game Download apollo 440 stop the rock. apollo 4510. apollo 4200 gen10. apollo 4200. apollo 4200 gen9. apollo 4 launch. apollo 4 wheeler This game is a new kind of 4x. My first run beating the game it crashed 0 times! Pretty good for a Steam game these days. If you are into 4x games and dont mind card based battles buy this. Make sure to watch the video and read the manual.9/10. This game is a new kind of 4x. My first run beating the game it crashed 0 times! Pretty good for a Steam game these days. If you are into 4x games and dont mind card based battles buy this. Make sure to watch the video and read the manual.9\/10. Bad game.It's good for trading cards. An interesting Puzzel Game is what I read a couple times on it.In fact, it is interesting. But to me there is just too many polints against it I just can't let go.First of is the strategy; once you figure out the "puzzel" in how to play the game well, it largely devolves into doing one key strategy to gain profits and resources to further expand and conquer better than the AI. That's only half the puzzel - the other half is figuring out its somewhat complicated card mini-game it substitutes for combat phases. It does have some itneresting promise, but its back into the solution formula - once you figure it out, that is what you do.4x (or maybe 3x here? no real exploration in this one) style games often hail to high standards on having options on how to do things. This game has a very rigid set of how to play. It is interesting, it does have promise - but to me, its just not in the right category.That is what irks me the most. Its not very flexible on its approach, its a one-off goal to expand and exploit with an over-arching goal to exterminate (or win by other means before your own demise) and that to me is a bit misleading still. There really is only one or two good ways to solve this puzzel game, and very little deviation to it.It just feels shallow I guess, I was expecting more - or perhaps a bit more leeway on how to get around the annoying card combat. That's almost another game entirely and needs quite a bit to figure out on its own.. Yet another game that I bought, played for 10 minutes and gave up on. WHEN WILL THE PUBLISHERS STOP ASSUMING PEOPEL UNDERSTAND THE GAME AND PROVIDE USEFUL TUTORIALS??? If you have not played this kind of game before do not try and start with this one.. While an intriguing break from standard 4X space games, this game lacks the guidance and sophistication that are needed to truly break new ground. There is no tutorial and the interface gives very little guidance as to what buttons do what and how resources interrelate. Even the manual (which is a separate download under "User's Guide") only gives descriptions of buttons, not how they work together.. This review has been completely changed AFTER the reply from the dev.DON'T BUY! REALLY! DON'T BUY!Not only is this game bad, the developer is a scammer too.He used friendship and even offered free content (which never appeared) just to make me get past the 2 hours refund limit.I really made lots of efforts in trying to get this game to become good (hence the 17 hours). I did lots of bug reports and the dev made it look like he really liked it while he was actually waiting for me to shut up after I got past the 2 hour refund limit. When I posted topics with the title: "game becomes unplayable after...", he asked me to change the title as it was bad publicity... After some time he just banned me from the forum because I was trying to help the game to become good. Luckily, the Steam support investigated it and found nothing wrong in my posts. Even after his so called "big update", I again tried to do a good test run of the game so that I could write a correct review. It still fails and becomes unplayable after some time (game usually just hangs at some point, no way to proceed). I haven't been able to change this review for a very long time (I was banned here too) but now it seems to work again, so here it is.. This is very much a 1st Impressions review and will be edited if necessary as playtime increases.So... You have an interest in Space 4X? You like the many Space Trading Games? You enjoy games like Magic: The Gathering? You actually crave games that make you think?If you have answered yes to one, or even all of the above. You owe yourself to give Apollo4X a purchase. Yes, I am saying that right away. Why? Because all the aforementioned is in this game and then some! But now, you are probably thinking.."Oh great, another game genre mashup that just will not work!... I'll Pass!"Hold on... Not only are each of these elements solid in their own right. But in Apollo4X, they come together to make a super solid, unique and rather innovative title that shouldn't be overlooked. As a 4X game, you will not do something, then mash the turn button waiting for something to do. Each turn has strategical depth. You must meet colonial demands, purchase resources, build up colonies, prepare and plan for trading. Trade is not an option in this game. It is one of Apollo4X's core mechanics. If you do not trade, you will go bankrupt, and you will lose the game. No population building leading to masses of taxes here. You have to be strategically aggressive in your interplanetary business, as the more you expand, the greater the upkeep. Colonists Empire-wide will also make demands. Ignore their demands, you suffer loss of approval rating and if that hits 0, you will also lose the game.If that wasn't enough, there's the Alien Centaur threat to deal with. They are aiming to take over the whole galaxy, and most importantly, take you out by capturing your home planet of Apollo. Whilst their are no space battles in the game, land battles are played out as a card game. This game has a fantastic strategic complexity as battles are not one on one. Each card will affect several others in a deck. So what you select, and the tactics you choose in how to play them matters. So even when you are outnumbered and outgunned, it is still possible (But not easy) to win a battle.So after some 1st impressions. What are the pros and cons?PROS- Starting the game, maps are not final. Feel at disadvantage? Just don't like the map? Throw it out until you find something you like.- This game has depth from the start to the end. You will not be hammering the 'End Turn' Button. Gameplay is engaging and there's always plenty to do. Strategy is key, you will have to think! A strategy that works in one game, might not work in another.- A genre mashup that actually works. There's no 4X like it. Apollo4X is truly a unique and innovative game that pulls you in! - One more Turn Syndrome? You bet! The game is fun and totally engaging.- A welcome 2D galaxy option for those who require it.- Many options before starting a game can potentially serve up lots of replay value!- Your purchase will be helping to save rescued dogs... Good bang for your buck in both game and charity.CONS (Can also be positives for some, including myself)- Although not a disavantage by my standards. This game takes the old school approach. There is no tutorial mode. You will have to read the manual. Understand, and pay attention to what every section of the UI does. The learning curve will be steep at first.- Maps can get busy fast, and initial confusion might arise. There's a lot of information to react to every turn. Turns are not quick, and neither is mid-late game trading and combat. You will not finish a single game in just a few hours.- No storyline or campaign. Just the old school way to play. If you're looking for 100's of random events, and a story to follow. You will not find it here.- A few very small issues here and there which will be tightened up with a bit more community feedback.TL;DR? - An innovative 4X game that dares to be different from the normal formula, and as first impressions go, it suceeds! If you are looking to buy something different, buy this game!

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